EVOLUTION-MANAGER
Edit File: mediaEncoder.cpp
#include "mediaEncoder.h" MediaEncoder::MediaEncoder() : useFixBunches(0), bunchsize(false) { } MediaEncoder::~MediaEncoder() { } void MediaEncoder::setBunchsize(uint32 _bunchsize) { bunchsize = _bunchsize; useFixBunches = true; } void MediaEncoder::useVariableBunches() { useFixBunches = false; }