EVOLUTION-MANAGER
Edit File: bufferRepository.h
#ifndef BUFFERREPOSITORY_H_ #define BUFFERREPOSITORY_H_ #include <deque> #include "mediaRepository.h" class BufferRepository : public MediaRepository { std::deque<RawMediaPacket> buffer; public: BufferRepository(const std::string& name = std::string("BufferRepository")); virtual ~BufferRepository(); virtual MediaUnit& operator<<(RawMediaPacket& packet); virtual MediaUnit& operator>>(RawMediaPacket& packet); virtual bool isAvailable(); virtual uint32 getBunchSize(); virtual void setBunchSize(uint32 size); }; #endif /*BUFFERREPOSITORY_H_*/