EVOLUTION-MANAGER
Edit File: IncrementalDelaunayTriangulator.cpp
/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2012 Excensus LLC. * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Licence as published * by the Free Software Foundation. * See the COPYING file for more information. * ********************************************************************** * * Last port: triangulate/IncrementalDelaunayTriangulator.java rev. r524 * **********************************************************************/ #include <geos/triangulate/IncrementalDelaunayTriangulator.h> #include <geos/triangulate/quadedge/QuadEdge.h> #include <geos/triangulate/quadedge/QuadEdgeSubdivision.h> #include <geos/triangulate/quadedge/LocateFailureException.h> namespace geos { namespace triangulate { //geos.triangulate using namespace quadedge; IncrementalDelaunayTriangulator::IncrementalDelaunayTriangulator( QuadEdgeSubdivision* p_subdiv) : subdiv(p_subdiv), isUsingTolerance(p_subdiv->getTolerance() > 0.0) { } void IncrementalDelaunayTriangulator::insertSites(const VertexList& vertices) { for(const auto& vertex : vertices) { insertSite(vertex); } } QuadEdge& IncrementalDelaunayTriangulator::insertSite(const Vertex& v) { /** * This code is based on Guibas and Stolfi (1985), with minor modifications * and a bug fix from Dani Lischinski (Graphic Gems 1993). (The modification * I believe is the test for the inserted site falling exactly on an * existing edge. Without this test zero-width triangles have been observed * to be created) */ QuadEdge* e = subdiv->locate(v); if(!e) { throw LocateFailureException(""); } if(subdiv->isVertexOfEdge(*e, v)) { // point is already in subdivision. return *e; } else if(subdiv->isOnEdge(*e, v.getCoordinate())) { // the point lies exactly on an edge, so delete the edge // (it will be replaced by a pair of edges which have the point as a vertex) e = &e->oPrev(); subdiv->remove(e->oNext()); } /** * Connect the new point to the vertices of the containing triangle * (or quadrilateral, if the new point fell on an existing edge.) */ QuadEdge* base = &subdiv->makeEdge(e->orig(), v); QuadEdge::splice(*base, *e); QuadEdge* startEdge = base; do { base = &subdiv->connect(*e, base->sym()); e = &base->oPrev(); } while(&e->lNext() != startEdge); // Examine suspect edges to ensure that the Delaunay condition // is satisfied. for(;;) { QuadEdge* t = &e->oPrev(); if(t->dest().rightOf(*e) && v.isInCircle(e->orig(), t->dest(), e->dest())) { QuadEdge::swap(*e); e = &e->oPrev(); } else if(&e->oNext() == startEdge) { return *base; // no more suspect edges. } else { e = &e->oNext().lPrev(); } } } } //namespace geos.triangulate } //namespace goes