EVOLUTION-MANAGER
Edit File: Geiss & Sperl - Cruzin' (Moody).prjm
[preset00] fRating=1.000000 fGammaAdj=2 fDecay=0.98 fVideoEchoZoom=2 fVideoEchoAlpha=0 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4 fWaveScale=1.691672 fWaveSmoothing=0.5 fWaveParam=0 fModWaveAlphaStart=0.75 fModWaveAlphaEnd=0.95 fWarpAnimSpeed=1 fWarpScale=3.138 fZoomExponent=1 fShader=0 zoom=1.0003 rot=0 cx=0.5 cy=0.11 dx=0 dy=-0.001 warp=0.0243 sx=1.001992 sy=1.004987 wave_r=0 wave_g=0.57 wave_b=1 wave_x=0.65 wave_y=0.5 per_frame_1=wave_r = mood_r; per_frame_2=wave_g = mood_g; per_frame_3=wave_b = mood_b; per_frame_4=rot = rot + 0.004*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_frame_7=decay = decay - 0.01*equal(frame%6,0); per_pixel_1=du = (x-cx)*2; per_pixel_2=dv = (y-cy)*2; per_pixel_3=q = 0.01*pow(du*du+dv*dv,1.5); per_pixel_4=dx = q*du; per_pixel_5=dy = q*dv; per_pixel_6= fRating=4