EVOLUTION-MANAGER
Edit File: debug.lua
-- -- (C) 2013 - ntop.org -- -- debug lua example -- Set package.path information to be able to require lua module dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path require "lua_utils" local page_utils = require("page_utils") -- Here you can choose the type of your HTTP message {'text/html','application/json',...}. There are two main function that you can use: -- function sendHTTPHeaderIfName(mime, ifname, maxage) -- function sendHTTPHeader(mime) -- For more information please read the scripts/lua/modules/lua_utils.lua file. sendHTTPContentTypeHeader('text/html') page_utils.print_header() dofile(dirs.installdir .. "/scripts/lua/inc/menu.lua") print('<html><head><title>debug Lua example</title></head>') print('<body>') print('<h1>How to debug your lua scripts</h1>') print('<br><h2>How to print debug information</h2>') print('<p><h4>ntopng Lua library comes with a standard trace event features:</h4></p>') print('<p>There are five type of event:</p>') print('<ul>') print('<li> TRACE_ERROR </li>') print('<li> TRACE_WARNING </li>') print('<li> TRACE_NORMAL </li>') print('<li> TRACE_INFO </li>') print('<li> TRACE_DEBUG </li>') print('</ul>') print('<p>Use the following function to modify the current trace level.</p>') print('<pre><code>setTraceLevel(p_trace_level)</br>resetTraceLevel()</code></pre></br>') print('<p>There are two type of trace:</p>') print('<ul>') print('<li> TRACE_CONSOLE </li>') print('<li> TRACE_WEB </li>') print('</ul>') print('<p>Default: Only the TRACE_ERROR is printed.</p></br>') print('<p><h4>There are two way to print some debug information:</h4></p>') print('<ul>') print('<li> <a href="?trace=console">Trace event on the console.</a></li>') print('<li> <a href="?trace=web">Trace event on the web.</a></li>') print('</ul>') if(_GET["trace"] == "console") then print('<p><b>Code:</b><p>') print('<pre><code>traceError(TRACE_DEBUG,TRACE_CONSOLE, "Trace: ".._GET["trace"])</code></pre>') end if(_GET["trace"] == "web") then print('<p><b>Code:</b><p>') print('<pre><code>traceError(TRACE_DEBUG,TRACE_WEB, "Trace: ".._GET["trace"])</code></pre>') end if(_GET["trace"] == "console") then print('<p><b>Output:</b><p>') print('<ul><li> <b>Show ntopng console</b></li></ul>') traceError(TRACE_ERROR,TRACE_CONSOLE, "Trace: ".._GET["trace"]) end if(_GET["trace"] == "web") then print('<p><b>Output:</b><p>') print('<ul><li>') traceError(TRACE_ERROR,TRACE_WEB, "Trace: ".._GET["trace"]) print('</li></ul>') end print('</br><p><h4>Output format:</h4></p>') print('<pre><code>#date #time [#calling_function] [#filename:#currentline] #trace_level: #message</code></pre>') print('<p>NB: #calling_function will be show only if it is different from #filename:#currentline<p>') print('<br><h2>How to read and print the _GET variables</h2>') print('<p>Any lua scripts can be executed by passing one or more parameters. The simple way to get an input variable is "variable_name = _GET["variable_name"]".<br><br>Try with this: <a href="?host=192.168.1.10&myparam=myparam&var=123456">/lua/examples/debug.lua?host=192.168.1.10&myparam=myparam&var=123456</a></p>') -- Print _GET variable print('<p>') for key, value in pairs(_GET) do print(key.."="..value.."<br>") end -- printGETParameters(_GET) print('</p>') dofile(dirs.installdir .. "/scripts/lua/inc/footer.lua")