EVOLUTION-MANAGER
Edit File: rand.h
#ifndef RAND_H #define RAND_H /* Wrap srand() so that we can reproduce fuzzed tests */ /* If we have seeded the prng precisely once, and we remember what * value that was with, then we can reproduce any failing test cases * that depend on that randomness by forcing the seed value (e.g. * in a debugger, by putting a breakpoint on rand_set_seed()). */ /* Number of times we've been seeded */ int rand_get_seed_count(void); /* That last seed */ unsigned int rand_get_last_seed(void); /* Actually seed the prng (could add char* for name of function?) */ void rand_set_seed(unsigned int s); #endif