EVOLUTION-MANAGER
Edit File: lowpassEffect.h
// // C++ Interface: lowpassEffect // // Description: // // // Author: Yorn <yorn@gmx.net>, (C) 2009 // // Copyright: See COPYING file that comes with this distribution // // #ifndef LOWPASSEFFECT_H #define LOWPASSEFFECT_H #include "effector.h" /** @author Yorn <yorn@gmx.net> */ class LowpassEffect : public Effector { public: class LowPassPictureConfig { public: bool first; bool last; uint32 sequenceLength; /* in frames */ uint32 blindLength; /* in frames */ uint32 outputWidth; uint32 outputHeight; RGBPlane origPlane; }; protected: enum State { unconfigured, blindIn, presentation, blindOut, unavailable }; State state; RGBPlane presentationPlane; uint32 framecounter; float factor; LowPassPictureConfig config; void doBlindIn(RGBPlane& plane); void doBlindOut(RGBPlane& plane); void doPresentation(RGBPlane& plane); public: LowpassEffect(); virtual ~LowpassEffect(); void configure(LowPassPictureConfig& config); virtual Effector& operator>>(RGBPlane& plane); virtual bool available(); }; #endif