EVOLUTION-MANAGER
Edit File: bufferRepository.cpp
#include "bufferRepository.h" BufferRepository::BufferRepository(const std::string& name) : MediaRepository(MediaUnit::readwrite, name) { } BufferRepository::~BufferRepository() { } MediaUnit& BufferRepository::operator<<(RawMediaPacket& packet) { buffer.push_back(packet); return(*this); } MediaUnit& BufferRepository::operator>>(RawMediaPacket& packet) { if (!buffer.empty()) { packet = buffer.front(); buffer.pop_front(); } return(*this); } bool BufferRepository::isAvailable() { return(!buffer.empty()); } uint32 BufferRepository::getBunchSize() { return(0); } void BufferRepository::setBunchSize(uint32 size) { return; }