EVOLUTION-MANAGER
Edit File: audioPacket.h
#ifndef audioPacket_h #define audioPacket_h #include "definition.h" #include "refObject.h" class AudioPacketInternal { protected: float** pcmData; uint32 length; uint8 channels; void initMem(uint8 channels, uint32 length); public: AudioPacketInternal(); AudioPacketInternal(const AudioPacketInternal& packet); AudioPacketInternal(uint8 channels, uint32 length); AudioPacketInternal(float** dataPtr, uint32 length, uint8 channels); virtual ~AudioPacketInternal(); uint32 getLength() const; uint8 getChannels() const; float** getAllChannels() const; float* getDataOfChannel(uint8 channel) const; void setDataOfChannel(uint8 channel, float* data); void cleanup(); }; class AudioPacket : public RefObject<AudioPacketInternal> { public: AudioPacket(); AudioPacket(const AudioPacket& packet); AudioPacket(AudioPacketInternal* internalPacket); virtual ~AudioPacket(); AudioPacketInternal* operator*(); AudioPacket& operator=(const AudioPacket& packet); AudioPacket clone(); }; #endif