EVOLUTION-MANAGER
Edit File: audioConverter.h
#ifndef AUDIOCONVERTER_H_ #define AUDIOCONVERTER_H_ #include "audioPacket.h" class AudioConverter { static const uint32 maxSamples = 4096; float** channelData; float** tmp; void** handle; uint32 used; double ratio; uint8 channels; public: AudioConverter(); virtual ~AudioConverter(); void initResample(uint8 channels, double ratio); bool resample(AudioPacket packet, AudioPacket& resampled); bool resampleflush(AudioPacket& resampled); void closeResample(); }; #endif /*AUDIOCONVERTER_H_*/