EVOLUTION-MANAGER
Edit File: gui_utils.lua
-- -- (C) 2014-24 - ntop.org -- -- -- IMPORTANT: keep this file without require, otherwise it might cause circular dependencies -- ############################################## function noHtml(s) if s == nil then return nil end local gsub, char = string.gsub, string.char local entityMap = { lt = "<", gt = ">", amp = "&", quot = '"', apos = "'" } local entitySwap = function(orig, n, s) return (n == '' and entityMap[s]) or (n == "#" and tonumber(s)) and string.char(s) or (n == "#x" and tonumber(s, 16)) and string.char(tonumber(s, 16)) or orig end local function unescape(str) return (gsub(str, '(&(#?x?)([%d%a]+);)', entitySwap)) end local cleaned = s:gsub("<[aA] .->(.-)</[aA]>", "%1"):gsub("<abbr .->(.-)</abbr>", "%1"):gsub("<span .->(.-)</span>", "%1"):gsub("<button .->(.-)</button>", "%1"):gsub("%s*<[iI].->(.-)</[iI]>", "%1"):gsub("<.->(.-)</.->", "%1") -- note: keep as last as this does not handle nested tags :gsub("^%s*(.-)%s*$", "%1"):gsub(' ', " ") return unescape(cleaned) end -- ############################################## function map_score_to_severity(score) if score ~= nil then return ntop.mapScoreToSeverity(score) end return ntop.mapScoreToSeverity(0) end