EVOLUTION-MANAGER
Edit File: pools_lua_utils.lua
-- -- (C) 2017-24 - ntop.org -- local dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/pools/?.lua;" .. package.path -- require "lua_utils" local json = require "dkjson" local os_utils = require "os_utils" -- ############################################## local pools_lua_utils = {} -- ############################################## -- @brief Returns an array of pool Lua class instances, for all available pools function pools_lua_utils.all_pool_instances_factory() local pools_dir = os_utils.fixPath(dirs.installdir .. "/scripts/lua/modules/pools/") local res = {} for pool_file in pairs(ntop.readdir(pools_dir)) do -- Load all sub-classes of pools.lua (and exclude pools.lua itself) if pool_file:match("_pools%.lua$") and not pool_file:match("^pools.lua$") then local pool_file_path = os_utils.fixPath(string.format("%s/%s", pools_dir, pool_file)) local pool = dofile(pool_file_path) -- Make sure pool is actually a pool Lua class by checking if it has method create -- this is to avoid instantiating modules such as pool_lua_utils.lua and pool_rest_utils.lua -- which are not classes and thus cannot be instantiated if pool.create then -- If it has a method create, then we can instantiate it and add it to the result local instance = pool:create() res[#res + 1] = instance end end end return res end -- ############################################## -- @brief Returns the pool url for a pool with a given `pool_key` -- @param pool_key A pool key string as found inside `create` method of any pools instance. -- If no pool key is found, the home of the pool url is returned. -- @return The pool url function pools_lua_utils.get_pool_url(pool_key) local pool_url = ntop.getHttpPrefix().."/lua/admin/manage_pools.lua" if pool_key then pool_url = pool_url.."?page="..pool_key end return pool_url end -- ############################################## return pools_lua_utils