EVOLUTION-MANAGER
Edit File: pools.lua
-- -- (C) 2017-24 - ntop.org -- -- Module to keep things in common across pools of various type require "ntop_utils" local json = require "dkjson" local ntop_info = ntop.getInfo() -- ############################################## local pools = {} -- ############################################## -- A builtin default pool id value associated to any member without pools pools.DEFAULT_POOL_ID = 0 -- Keep in sync with ntop_defines.h NO_HOST_POOL_ID pools.DEFAULT_POOL_NAME = "Default" -- Keep in sync with ntop_defines.h DEFAULT_POOL_NAME if ntop.isnEdge() then pools.DEFAULT_POOL_NAME = "Not Assigned" end -- ############################################## -- Possible errors occurring when calling class methods pools.ERRORS = { NO_ERROR = 0, GENERIC = -1, INVALID_MEMBER = -2, ALREADY_BOUND = -3 } -- ############################################## -- Limits, in sync with former host_pools_nedge.lua pools.LIMITED_NUMBER_POOL_MEMBERS = ntop_info["constants.max_num_pool_members"] -- ############################################## -- This is the minimum pool id which will be used to create new pools -- 0: Default pool -- 1: Jailed hosts pool pools.MIN_ASSIGNED_POOL_ID = 2 -- ############################################## function pools:create(args) if args then -- We're being sub-classed if not args.key then return nil end end local this = args or {key = "base"} setmetatable(this, self) self.__index = self if args then -- Initialization is only run if a subclass is being instanced, that is, -- when args is not nil this:_initialize() end return this end -- ############################################## -- @brief Start a pool transaction. Useful to do bulk imports or other operations that may require multiple steps -- By default, all operations are non-transational, that is, every operation atomically changes the status of pools. -- To perform multiple, non-atomic operations, a transaction can be started. -- NOTE: currently, transactions are not supported, unless implemented in pools.lua subclasses function pools:start_transaction() end -- ############################################## -- @brief Ends a pool transaction. function pools:end_transaction() end -- ############################################## function pools:_initialize() local locked = self:_lock() if locked then -- Init the default pool, if not already initialized. -- The default pool has always empty members local default_pool = self:get_pool(pools.DEFAULT_POOL_ID) -- Note: adding this before the 'if' below to fix previously created pools self:_add_pool_id(pools.DEFAULT_POOL_ID) if not default_pool then -- Raw call to persist, no need to go through add_pool as here all the parameters are trusted and -- there's no need to check. self:_persist(pools.DEFAULT_POOL_ID, pools.DEFAULT_POOL_NAME, {} --[[ no members --]] , nil --[[ policy ]]) end self:_unlock() end end -- ############################################## function pools:_get_pools_prefix_key() local key = string.format("ntopng.pools.%s_pools", self.key) return key end -- ############################################## function pools:_get_pool_ids_key() local key = string.format("%s.pool_ids", self:_get_pools_prefix_key()) return key end -- ############################################## function pools:_get_next_pool_id_key() local key = string.format("%s.next_pool_id", self:_get_pools_prefix_key()) return key end -- ############################################## function pools:_get_pool_details_key(pool_id) if not pool_id then -- A pool id is always needed return nil end local key = string.format("%s.pool_id_%d.details", self:_get_pools_prefix_key(), pool_id) return key end -- ############################################## function pools:_add_pool_id(new_pool_id) ntop.setMembersCache(self:_get_pool_ids_key(), string.format("%d", new_pool_id)) end -- ############################################## function pools:_assign_pool_id() local next_pool_id_key = self:_get_next_pool_id_key() -- Atomically assign a new pool id local next_pool_id = ntop.incrCache(next_pool_id_key) -- Make sure the id equals at least the minimum required id while next_pool_id < pools.MIN_ASSIGNED_POOL_ID do next_pool_id = ntop.incrCache(next_pool_id_key) end -- Add the atomically assigned pool id to the set of current pool ids (set wants a string) self:_add_pool_id(next_pool_id) return next_pool_id end -- ############################################## -- @brief Returns an array with all the currently assigned pool ids function pools:_get_assigned_pool_ids() local res = {pools.DEFAULT_POOL_ID} local cur_pool_ids = ntop.getMembersCache(self:_get_pool_ids_key()) for _, cur_pool_id in pairs(cur_pool_ids) do cur_pool_id = tonumber(cur_pool_id) if cur_pool_id ~= pools.DEFAULT_POOL_ID then -- the default pool id is never returned, -- it's a meta-pool without members res[#res + 1] = cur_pool_id end end return res end -- ############################################## -- NOTE: lock looks useless at the moment. Se we disable it for the tiem being until we remove it local _use_lock = false function pools:_lock() local max_lock_duration = 5 -- seconds if(_use_lock) then return ntop.poolsLock(max_lock_duration) else return true end end -- ############################################## function pools:_unlock() if(_use_lock) then ntop.poolsUnlock() end end -- ############################################## --@brief Method called after a successful execution of method persist function pools:_post_persist(pool_id, name, members, policy) end -- ############################################## -- @brief Persist pool details to disk. Possibly assign a pool id -- @param pool_id The pool_id of the pool which needs to be persisted. If nil, a new pool id is assigned function pools:_persist(pool_id, name, members, policy) -- self:cleanup() -- Default pool name and members cannot be modified if pool_id == pools.DEFAULT_POOL_ID then name = pools.DEFAULT_POOL_NAME members = {} end local pool_details_key = self:_get_pool_details_key(pool_id) local pool_details = { name = name, members = members, } ntop.setCache(pool_details_key, json.encode(pool_details)) self:_post_persist(pool_id, name, members, policy) -- Return the assigned pool_id return pool_id end -- ############################################## -- Normalize member (e.g. convert to lower as MAC addresses can be lower or upper case) function pools:normalize_member(member) local m = string.upper(member) return m end -- ############################################## -- Create a new pool (unless it already exists) function pools:add_pool(name, members, policy) local pool_id local locked = self:_lock() if locked then if name and members then local checks_ok = true -- Check if duplicate names exist local same_name_pool = self:get_pool_by_name(name) if same_name_pool then checks_ok = false end -- Check if members are valid if not self:are_valid_members(members) then checks_ok = false end -- Check if members do not belong to any other pool local normalized_members = {} if checks_ok then for _, member in pairs(members) do local m = self:normalize_member(member) normalized_members[_] = m; local cur_pool = self:get_pool_by_member(m) if cur_pool then -- Member already existing in another pool checks_ok = false break end end end if checks_ok then -- All the checks have succeeded -- Now that everything is ok, the id can be assigned and the pool can be persisted with the assigned id pool_id = self:_assign_pool_id() self:_persist(pool_id, name, normalized_members, policy) end end self:_unlock() end return pool_id end -- ############################################## -- Add members (merge) to an existing pool function pools:add_to_pool(name, members) local ret = true local err = pools.ERRORS.NO_ERROR if name then local locked = self:_lock() if locked then -- Check if pool exists local pool_details = self:get_pool_by_name(name) if pool_details then local pool_id = pool_details.pool_id -- Add members if members then for _, member in pairs(members) do local retm, errm = self:bind_member_if_not_already_bound(member, pool_id, true) if not retm then ret = retm err = errm end end end end self:_unlock() end end return ret, err end -- ############################################## -- Overwrite the pool name, members -- Policy are used just by Host Pool function pools:edit_pool(pool_id, new_name, new_members, new_policy) local ret = false local locked = self:_lock() -- Make sure the pool exists local cur_pool_details = self:get_pool(pool_id) -- If here, pool_id has been found if locked then if cur_pool_details and cur_pool_details.name then local checks_ok = true if new_name then -- Check if new_name is not the name of any other existing pool local same_name_pool = self:get_pool_by_name(new_name) if same_name_pool and same_name_pool.pool_id ~= pool_id then checks_ok = false end else new_name = cur_pool_details.name end if new_members then -- Check if members are valid if checks_ok and not self:are_valid_members(new_members) then checks_ok = false end -- Check if none of new_members belongs to any other exsiting pool if checks_ok then for _, new_member in pairs(new_members) do local new_member_pool = self:get_pool_by_member(new_member) if new_member_pool and new_member_pool["pool_id"] ~= pool_id then -- Member already existing in another pool checks_ok = false break end end end else -- In case members have not been sumbitted, new_members -- are assumed to be the existing members new_members = cur_pool_details["members"] end if not new_policy then -- In case policy have not been sumbitted, new_policy -- is assumed to be the existing policy new_policy = cur_pool_details["policy"] or "" end if checks_ok then -- If here, all checks are valid and the pool can be edited self:_persist(pool_id, new_name, new_members, new_policy) -- Pool edited successfully ret = true end end self:_unlock() end return ret end -- ############################################## function pools:delete_pool(pool_id) local ret = false local locked = self:_lock() if locked then -- Make sure the pool exists local cur_pool_details = self:get_pool(pool_id) if cur_pool_details then -- Remove the key with all the pool details (e.g., with members) ntop.delCache(self:_get_pool_details_key(pool_id)) -- Remove the pool_id from the set of all currently existing pool ids ntop.delMembersCache(self:_get_pool_ids_key(), string.format("%d", pool_id)) ret = true end self:_unlock() end return ret end -- ############################################## -- @brief Returns all the defined pools. Pools are returned in a lua table with pool ids as keys function pools:get_all_pools() local cur_pool_ids = self:_get_assigned_pool_ids() local res = {} for _, pool_id in pairs(cur_pool_ids) do local pool_details = self:get_pool(pool_id) if pool_details then res[#res + 1] = pool_details end end return res end -- ############################################## -- @brief Returns the number of currently defined pool ids function pools:get_num_pools() local cur_pool_ids = self:_get_assigned_pool_ids() return #cur_pool_ids end -- ############################################## -- @brief returns the maximum number of pools that can be created function pools:get_max_num_pools() return 128 end -- ############################################## -- Currently Implemented only into the Host Pools, used to get the host policy function pools:get_pool_policy(pool_id) end -- ############################################## function pools:get_pool(pool_id) local pool_details local pool_details_key = self:_get_pool_details_key(pool_id) -- Attempt at retrieving the pool details key and at decoding it from JSON if pool_details_key then local pool_details_str = ntop.getCache(pool_details_key) pool_details = json.decode(pool_details_str) if pool_details then -- Add the integer pool id pool_details["pool_id"] = tonumber(pool_id) if pool_details["members"] then -- Add a new table with member details -- Table keys are members, table values are member details pool_details["member_details"] = {} for _, member in pairs(pool_details["members"]) do pool_details["member_details"][member] = self:get_member_details(member) end end end end -- Upon success, pool details are returned, otherwise nil return pool_details end -- ############################################## function pools:get_pool_by_name(name) local cur_pool_ids = self:_get_assigned_pool_ids() for _, pool_id in pairs(cur_pool_ids) do local pool_details = self:get_pool(pool_id) if pool_details and pool_details["name"] and pool_details["name"] == name then return pool_details end end return nil end -- ############################################## -- @brief Returns the pool to which `member` is currently bound to, or nil if `member` is not bound to any pool function pools:get_pool_by_member(member) local assigned_members = self:get_assigned_members() -- lookup - check normalized (upper) first local m = self:normalize_member(member) if not assigned_members[m] then -- fallback: also check lower case m = string.lower(member) if not assigned_members[m] then return nil end end -- found return self:get_pool(assigned_members[m]["pool_id"]) end -- ############################################## -- @brief Returns a flattened table with pool_member->pool_id pairs function pools:get_assigned_members() local cur_pool_ids = self:_get_assigned_pool_ids() local res = {} for _, pool_id in pairs(cur_pool_ids) do local pool_details = self:get_pool(pool_id) if pool_details and pool_details["members"] then for _, member in pairs(pool_details["members"]) do local m = self:normalize_member(member) res[m] = { pool_id = tonumber(pool_id), name = pool_details["name"] } end end end return res end -- ############################################## -- @brief Delete all pools function pools:cleanup() -- Delete pool details local cur_pool_ids = self:_get_assigned_pool_ids() for _, pool_id in pairs(cur_pool_ids) do self:delete_pool(pool_id) end -- Also delete the default pool - it will be re-created during the next initialization self:delete_pool(pools.DEFAULT_POOL_ID) local locked = self:_lock() if locked then -- Delete pool ids ntop.delCache(self:_get_pool_ids_key()) ntop.delCache(self:_get_next_pool_id_key()) self:_unlock() end end -- ############################################## -- @brief Returns a boolean indicating whether the member is a valid pool member function pools:is_valid_member(member) local all_members = self:get_all_members() return all_members[member] ~= nil end -- ############################################## -- @brief Returns a boolean indicating whether the array of members passed contains all valid members function pools:are_valid_members(members) for _, member in pairs(members) do if not self:is_valid_member(member) then return false end end return true end -- ############################################## -- @brief Parses members submitted via HTTP (validated as `pool_members` in `http_lint.lua`) into a table of members function pools:parse_members(members_string) local members = {} if isEmptyString(members_string) then return members end -- Unfold the members csv members = members_string:split(",") or {members_string} -- Add default @VLAN if missing for _, member in ipairs(members) do if not isMacAddress(member) and string.find(member, "@") == nil then members[_] = member .. "@0" end end return members end -- ############################################## -- @brief Returns available members which don't already belong to any defined pool function pools:get_available_members() local assigned_members = self:get_assigned_members() local all_members = self:get_all_members() local res = {} for member, member_details in pairs(all_members) do local m = self:normalize_member(member) if not assigned_members[m] then res[m] = member_details end end return res end -- ############################################## -- @brief Bind a member to a pool -- PRIVATE FUNCTION, not to be called outside this class -- The caller must lock and must check the member doesn't belong to -- any other pool apart from pool_id, before calling function pools:_bind_member(member, pool_id) local ret = false local err = pools.ERRORS.GENERIC -- ASSIGN the member to the pool with `pool_id` -- Note: If the pool_id is pools.DEFAULT_POOL_ID, then `member` is not associated to any pool, it's safe to just return if tonumber(pool_id) == pools.DEFAULT_POOL_ID then ret = true err = pools.ERRORS.NO_ERROR else local bind_pool = self:get_pool(pool_id, false) if bind_pool then -- New members are all pool members plus the member which is being bound local bind_pool_members = bind_pool["members"] bind_pool_members[#bind_pool_members + 1] = member -- Persist the pool with the new `member` self:_persist(bind_pool["pool_id"], bind_pool["name"], bind_pool_members, bind_pool["policy"]) -- Bind has executed successfully ret = true err = pools.ERRORS.NO_ERROR end end return ret, err end -- ############################################## -- @brief Bind `member` to pool identified with `pool_id`. If the member is already bound to another pool -- then the member is first unboud and the bound to `pool_id`. function pools:bind_member(member, pool_id) local ret, err = false, pools.ERRORS.GENERIC if not self:is_valid_member(member) then return false, pools.ERRORS.INVALID_MEMBER end local locked = self:_lock() if locked then -- REMOVE the member if assigned to another pool local assigned_members = self:get_assigned_members() local m = self:normalize_member(member) if assigned_members[m] then local cur_pool = self:get_pool(assigned_members[m]["pool_id"]) if cur_pool["pool_id"] == pool_id then -- If the current pool id equals the new pool id, there's nothing to do and it is just safe to return ret, err = true, pools.ERRORS.NO_ERROR elseif cur_pool then -- New members are all pool members except for the member which is being removed local new_members = {} for _, cur_member in pairs(cur_pool["members"]) do if cur_member ~= m then new_members[#new_members + 1] = cur_member end end -- Persist the existing pool without the removed `member` self:_persist(cur_pool["pool_id"], cur_pool["name"], new_members, cur_pool["policy"]) end end if not ret then ret, err = self:_bind_member(m, pool_id) end self:_unlock() end return ret, err end -- ############################################## -- @brief Bind `member` to pool identified with `pool_id`. If the member is already bound to another pool -- then nothing is done and an error is returned function pools:bind_member_if_not_already_bound(member, pool_id, already_locked) local ret, err = false, pools.ERRORS.GENERIC if not self:is_valid_member(member) then return false, pools.ERRORS.INVALID_MEMBER end local locked = already_locked if not locked then locked = self:_lock() end if locked then local assigned_members = self:get_assigned_members() local m = self:normalize_member(member) if assigned_members[m] then -- Member already existing if assigned_members[m]["pool_id"] == pool_id then -- Member is bound to the same pool as the parameter `pool_id` ret, err = true, pools.ERRORS.NO_ERROR else -- Member is bound to another pool ret, err = false, pools.ERRORS.ALREADY_BOUND end else -- Member isn't bound to any pool, safe to add it ret, err = self:_bind_member(m, pool_id) end if not already_locked then self:_unlock() end end return ret, err end -- ############################################## -- @param member a valid pool member -- @return The pool_id found for `member` or the default pool_id function pools:get_pool_id(member) if not self.assigned_pool_members then -- Cache it as class member self.assigned_pool_members = self:get_assigned_members() end local m = self:normalize_member(member) if self.assigned_pool_members[m] and self.assigned_pool_members[m]["pool_id"] then return self.assigned_pool_members[m]["pool_id"] end return pools.DEFAULT_POOL_ID end -- ############################################## -- @brief Return the name associated to a pool -- @param pool_id The pool id -- @return A string with the name of the pool function pools:get_pool_name(pool_id) if pool_id == pools.DEFAULT_POOL_ID then return pools.DEFAULT_POOL_NAME else local pool = self:get_pool(pool_id) if pool then return pool["name"] end end return nil end -- ############################################## -- @brief Returns true for 'dummy' pool instances -- that don't allow the creations of pools apart from the default one, -- and also don't allow members to be set/removed. function pools:default_only() -- By default, pool instances are fully fledged, unless this method is -- overridden in the subclass. return false end -- ############################################## return pools