EVOLUTION-MANAGER
Edit File: navModel.ts
import { AnyAction, createAction } from '@reduxjs/toolkit'; import { NavIndex, NavModelItem } from '@grafana/data'; import config from 'app/core/config'; export function buildInitialState(): NavIndex { const navIndex: NavIndex = {}; const rootNodes = config.bootData.navTree as NavModelItem[]; buildNavIndex(navIndex, rootNodes); return navIndex; } function buildNavIndex(navIndex: NavIndex, children: NavModelItem[], parentItem?: NavModelItem) { for (const node of children) { navIndex[node.id] = { ...node, parentItem: parentItem, }; if (node.children) { buildNavIndex(navIndex, node.children, node); } } } export const initialState: NavIndex = {}; export const updateNavIndex = createAction<NavModelItem>('navIndex/updateNavIndex'); // Redux Toolkit uses ImmerJs as part of their solution to ensure that state objects are not mutated. // ImmerJs has an autoFreeze option that freezes objects from change which means this reducer can't be migrated to createSlice // because the state would become frozen and during run time we would get errors because Angular would try to mutate // the frozen state. // https://github.com/reduxjs/redux-toolkit/issues/242 export const navIndexReducer = (state: NavIndex = initialState, action: AnyAction): NavIndex => { if (updateNavIndex.match(action)) { const newPages: NavIndex = {}; const payload = action.payload; for (const node of payload.children) { newPages[node.id] = { ...node, parentItem: payload, }; } return { ...state, ...newPages }; } return state; };