EVOLUTION-MANAGER
Edit File: has_semantic_action.hpp
/*============================================================================= Copyright (c) 2001-2011 Hartmut Kaiser Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(BOOST_SPIRIT_HAS_SEMANTIC_ACTION_SEP_20_2009_0626PM) #define BOOST_SPIRIT_HAS_SEMANTIC_ACTION_SEP_20_2009_0626PM #if defined(_MSC_VER) #pragma once #endif #include <boost/mpl/bool.hpp> #include <boost/mpl/or.hpp> #include <boost/mpl/not.hpp> #include <boost/mpl/find_if.hpp> #include <boost/type_traits/is_same.hpp> namespace boost { namespace spirit { namespace traits { // finding out, whether a component contains a semantic action template <typename T, typename Enable = void> struct has_semantic_action : mpl::false_ {}; template <typename Subject> struct unary_has_semantic_action : has_semantic_action<Subject> {}; template <typename Left, typename Right> struct binary_has_semantic_action : mpl::or_<has_semantic_action<Left>, has_semantic_action<Right> > {}; template <typename Elements> struct nary_has_semantic_action : mpl::not_< is_same< typename mpl::find_if< Elements, has_semantic_action<mpl::_> >::type , typename mpl::end<Elements>::type > > {}; }}} #endif