EVOLUTION-MANAGER
Edit File: sequence.hpp
/*============================================================================= Copyright (c) 2001-2011 Joel de Guzman Copyright (c) 2001-2011 Hartmut Kaiser Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(SPIRIT_SEQUENCE_APR_22_2006_0811AM) #define SPIRIT_SEQUENCE_APR_22_2006_0811AM #if defined(_MSC_VER) #pragma once #endif #include <boost/spirit/home/qi/operator/sequence_base.hpp> #include <boost/spirit/home/qi/detail/fail_function.hpp> #include <boost/spirit/home/qi/meta_compiler.hpp> namespace boost { namespace spirit { /////////////////////////////////////////////////////////////////////////// // Enablers /////////////////////////////////////////////////////////////////////////// template <> struct use_operator<qi::domain, proto::tag::shift_right> // enables >> : mpl::true_ {}; template <> struct flatten_tree<qi::domain, proto::tag::shift_right> // flattens >> : mpl::true_ {}; }} namespace boost { namespace spirit { namespace qi { template <typename Elements> struct sequence : sequence_base<sequence<Elements>, Elements> { friend struct sequence_base<sequence<Elements>, Elements>; sequence(Elements const& elements) : sequence_base<sequence<Elements>, Elements>(elements) {} private: template <typename Iterator, typename Context, typename Skipper> static detail::fail_function<Iterator, Context, Skipper> fail_function( Iterator& first, Iterator const& last , Context& context, Skipper const& skipper) { return detail::fail_function<Iterator, Context, Skipper> (first, last, context, skipper); } std::string id() const { return "sequence"; } }; /////////////////////////////////////////////////////////////////////////// // Parser generators: make_xxx function (objects) /////////////////////////////////////////////////////////////////////////// template <typename Elements, typename Modifiers> struct make_composite<proto::tag::shift_right, Elements, Modifiers> : make_nary_composite<Elements, sequence> {}; // /////////////////////////////////////////////////////////////////////////// // // Define what attributes are compatible with a sequence // template <typename Attribute, typename Elements, typename Context, typename Iterator> // struct is_attribute_compatible<Attribute, sequence<Elements>, Context, Iterator> // : mpl::or_< // is_convertible<Attribute // , typename traits::attribute_of<sequence<Elements>, Context, Iterator>::type> // , traits::is_fusion_sequence_compatible<qi::domain, Attribute // , sequence<Elements>, Context, Iterator> // , traits::is_container_compatible<qi::domain, Attribute // , sequence<Elements>, Context, Iterator> // > // {}; }}} namespace boost { namespace spirit { namespace traits { /////////////////////////////////////////////////////////////////////////// template <typename Elements> struct has_semantic_action<qi::sequence<Elements> > : nary_has_semantic_action<Elements> {}; /////////////////////////////////////////////////////////////////////////// template <typename Elements, typename Attribute, typename Context , typename Iterator> struct handles_container<qi::sequence<Elements>, Attribute, Context , Iterator> : mpl::true_ {}; }}} #endif