EVOLUTION-MANAGER
Edit File: strategies.hpp
// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2008-2012 Bruno Lalande, Paris, France. // Copyright (c) 2009-2012 Mateusz Loskot, London, UK. // Copyright (c) 2017 Adam Wulkiewicz, Lodz, Poland. // This file was modified by Oracle on 2014-2019. // Modifications copyright (c) 2014-2019 Oracle and/or its affiliates. // Contributed and/or modified by Vissarion Fysikopoulos, on behalf of Oracle // Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle // Parts of Boost.Geometry are redesigned from Geodan's Geographic Library // (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands. // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_STRATEGIES_STRATEGIES_HPP #define BOOST_GEOMETRY_STRATEGIES_STRATEGIES_HPP #include <boost/geometry/strategies/tags.hpp> #include <boost/geometry/strategies/area.hpp> #include <boost/geometry/strategies/azimuth.hpp> #include <boost/geometry/strategies/buffer.hpp> #include <boost/geometry/strategies/centroid.hpp> #include <boost/geometry/strategies/compare.hpp> #include <boost/geometry/strategies/convex_hull.hpp> #include <boost/geometry/strategies/covered_by.hpp> #include <boost/geometry/strategies/densify.hpp> #include <boost/geometry/strategies/disjoint.hpp> #include <boost/geometry/strategies/distance.hpp> #include <boost/geometry/strategies/envelope.hpp> #include <boost/geometry/strategies/intersection.hpp> #include <boost/geometry/strategies/intersection_strategies.hpp> // for backward compatibility #include <boost/geometry/strategies/relate.hpp> #include <boost/geometry/strategies/side.hpp> #include <boost/geometry/strategies/transform.hpp> #include <boost/geometry/strategies/within.hpp> #include <boost/geometry/strategies/cartesian/area.hpp> #include <boost/geometry/strategies/cartesian/azimuth.hpp> #include <boost/geometry/strategies/cartesian/box_in_box.hpp> #include <boost/geometry/strategies/cartesian/buffer_end_flat.hpp> #include <boost/geometry/strategies/cartesian/buffer_end_round.hpp> #include <boost/geometry/strategies/cartesian/buffer_join_miter.hpp> #include <boost/geometry/strategies/cartesian/buffer_join_round.hpp> #include <boost/geometry/strategies/cartesian/buffer_join_round_by_divide.hpp> #include <boost/geometry/strategies/cartesian/buffer_point_circle.hpp> #include <boost/geometry/strategies/cartesian/buffer_point_square.hpp> #include <boost/geometry/strategies/cartesian/buffer_side_straight.hpp> #include <boost/geometry/strategies/cartesian/centroid_average.hpp> #include <boost/geometry/strategies/cartesian/centroid_bashein_detmer.hpp> #include <boost/geometry/strategies/cartesian/centroid_weighted_length.hpp> #include <boost/geometry/strategies/cartesian/densify.hpp> #include <boost/geometry/strategies/cartesian/disjoint_segment_box.hpp> #include <boost/geometry/strategies/cartesian/distance_pythagoras.hpp> #include <boost/geometry/strategies/cartesian/distance_pythagoras_point_box.hpp> #include <boost/geometry/strategies/cartesian/distance_pythagoras_box_box.hpp> #include <boost/geometry/strategies/cartesian/distance_projected_point.hpp> #include <boost/geometry/strategies/cartesian/distance_projected_point_ax.hpp> #include <boost/geometry/strategies/cartesian/distance_segment_box.hpp> #include <boost/geometry/strategies/cartesian/envelope_box.hpp> #include <boost/geometry/strategies/cartesian/envelope_point.hpp> #include <boost/geometry/strategies/cartesian/envelope_multipoint.hpp> #include <boost/geometry/strategies/cartesian/envelope_segment.hpp> #include <boost/geometry/strategies/cartesian/expand_box.hpp> #include <boost/geometry/strategies/cartesian/expand_point.hpp> #include <boost/geometry/strategies/cartesian/expand_segment.hpp> #include <boost/geometry/strategies/cartesian/index.hpp> #include <boost/geometry/strategies/cartesian/intersection.hpp> #include <boost/geometry/strategies/cartesian/point_in_box.hpp> #include <boost/geometry/strategies/cartesian/point_in_point.hpp> #include <boost/geometry/strategies/cartesian/point_in_poly_franklin.hpp> #include <boost/geometry/strategies/cartesian/point_in_poly_crossings_multiply.hpp> #include <boost/geometry/strategies/cartesian/point_in_poly_winding.hpp> #include <boost/geometry/strategies/cartesian/line_interpolate.hpp> #include <boost/geometry/strategies/cartesian/side_by_triangle.hpp> #include <boost/geometry/strategies/spherical/area.hpp> #include <boost/geometry/strategies/spherical/azimuth.hpp> #include <boost/geometry/strategies/spherical/densify.hpp> #include <boost/geometry/strategies/spherical/disjoint_segment_box.hpp> #include <boost/geometry/strategies/spherical/distance_haversine.hpp> #include <boost/geometry/strategies/spherical/distance_cross_track.hpp> #include <boost/geometry/strategies/spherical/distance_cross_track_box_box.hpp> #include <boost/geometry/strategies/spherical/distance_cross_track_point_box.hpp> #include <boost/geometry/strategies/spherical/distance_segment_box.hpp> #include <boost/geometry/strategies/spherical/compare.hpp> #include <boost/geometry/strategies/spherical/envelope_box.hpp> #include <boost/geometry/strategies/spherical/envelope_point.hpp> #include <boost/geometry/strategies/spherical/envelope_multipoint.hpp> #include <boost/geometry/strategies/spherical/envelope_segment.hpp> #include <boost/geometry/strategies/spherical/expand_box.hpp> #include <boost/geometry/strategies/spherical/expand_point.hpp> #include <boost/geometry/strategies/spherical/expand_segment.hpp> #include <boost/geometry/strategies/spherical/index.hpp> #include <boost/geometry/strategies/spherical/intersection.hpp> #include <boost/geometry/strategies/spherical/point_in_point.hpp> #include <boost/geometry/strategies/spherical/point_in_poly_winding.hpp> #include <boost/geometry/strategies/spherical/line_interpolate.hpp> #include <boost/geometry/strategies/spherical/ssf.hpp> #include <boost/geometry/strategies/geographic/area.hpp> #include <boost/geometry/strategies/geographic/azimuth.hpp> #include <boost/geometry/strategies/geographic/buffer_point_circle.hpp> #include <boost/geometry/strategies/geographic/densify.hpp> #include <boost/geometry/strategies/geographic/disjoint_segment_box.hpp> #include <boost/geometry/strategies/geographic/distance.hpp> #include <boost/geometry/strategies/geographic/distance_andoyer.hpp> #include <boost/geometry/strategies/geographic/distance_cross_track.hpp> #include <boost/geometry/strategies/geographic/distance_cross_track_box_box.hpp> #include <boost/geometry/strategies/geographic/distance_cross_track_point_box.hpp> #include <boost/geometry/strategies/geographic/distance_segment_box.hpp> #include <boost/geometry/strategies/geographic/distance_thomas.hpp> #include <boost/geometry/strategies/geographic/distance_vincenty.hpp> //#include <boost/geometry/strategies/geographic/distance_karney.hpp> #include <boost/geometry/strategies/geographic/envelope_segment.hpp> #include <boost/geometry/strategies/geographic/expand_segment.hpp> #include <boost/geometry/strategies/geographic/index.hpp> #include <boost/geometry/strategies/geographic/intersection.hpp> //#include <boost/geometry/strategies/geographic/intersection_elliptic.hpp> #include <boost/geometry/strategies/geographic/point_in_poly_winding.hpp> #include <boost/geometry/strategies/geographic/line_interpolate.hpp> #include <boost/geometry/strategies/geographic/side.hpp> #include <boost/geometry/strategies/geographic/side_andoyer.hpp> #include <boost/geometry/strategies/geographic/side_thomas.hpp> #include <boost/geometry/strategies/geographic/side_vincenty.hpp> #include <boost/geometry/strategies/agnostic/buffer_distance_symmetric.hpp> #include <boost/geometry/strategies/agnostic/buffer_distance_asymmetric.hpp> #include <boost/geometry/strategies/agnostic/hull_graham_andrew.hpp> #include <boost/geometry/strategies/agnostic/point_in_box_by_side.hpp> #include <boost/geometry/strategies/agnostic/point_in_point.hpp> #include <boost/geometry/strategies/agnostic/point_in_poly_winding.hpp> #include <boost/geometry/strategies/agnostic/simplify_douglas_peucker.hpp> #include <boost/geometry/strategies/strategy_transform.hpp> #include <boost/geometry/strategies/transform/matrix_transformers.hpp> #include <boost/geometry/strategies/transform/map_transformer.hpp> #include <boost/geometry/strategies/transform/inverse_transformer.hpp> #endif // BOOST_GEOMETRY_STRATEGIES_STRATEGIES_HPP