EVOLUTION-MANAGER
Edit File: deque_tie.hpp
/*============================================================================= Copyright (c) 2001-2013 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_DEQUE_TIE_01272013_1401) #define FUSION_DEQUE_TIE_01272013_1401 #include <boost/fusion/support/config.hpp> #include <boost/fusion/container/deque/deque.hpp> #if !defined(BOOST_FUSION_HAS_VARIADIC_DEQUE) # include <boost/fusion/container/generation/detail/pp_deque_tie.hpp> #else /////////////////////////////////////////////////////////////////////////////// // C++11 variadic interface /////////////////////////////////////////////////////////////////////////////// #include <boost/fusion/support/detail/as_fusion_element.hpp> namespace boost { namespace fusion { struct void_; namespace result_of { template <typename ...T> struct deque_tie { typedef deque<T&...> type; }; } template <typename ...T> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline deque<T&...> deque_tie(T&... arg) { return deque<T&...>(arg...); } }} #endif #endif