EVOLUTION-MANAGER
Edit File: unroll.h
// -*- mode: C++; c-indent-level: 4; c-basic-offset: 4; tab-width: 8 -*- // // unroll.h: Rcpp R/C++ interface class library -- loop unrolling macro // // Copyright (C) 2010 - 2017 Dirk Eddelbuettel and Romain Francois // // This file is part of Rcpp. // // Rcpp is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // Rcpp is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Rcpp. If not, see <http://www.gnu.org/licenses/>. #ifndef Rcpp__macros_unroll_h #define Rcpp__macros_unroll_h #define RCPP_LOOP_UNROLL_PTR(TARGET,SOURCE) \ R_xlen_t __trip_count = n >> 2 ; \ R_xlen_t i = 0 ; \ for ( ; __trip_count > 0 ; --__trip_count) { \ *TARGET++ = SOURCE[i++] ; \ *TARGET++ = SOURCE[i++] ; \ *TARGET++ = SOURCE[i++] ; \ *TARGET++ = SOURCE[i++] ; \ } \ switch (n - i){ \ case 3: \ *TARGET++ = SOURCE[i++] ; \ case 2: \ *TARGET++ = SOURCE[i++] ; \ case 1: \ *TARGET++ = SOURCE[i++] ; \ case 0: \ default: \ {} \ } #define RCPP_LOOP_UNROLL(TARGET,SOURCE) \ R_xlen_t __trip_count = n >> 2 ; \ R_xlen_t i = 0 ; \ for ( ; __trip_count > 0 ; --__trip_count) { \ TARGET[i] = SOURCE[i] ; i++ ; \ TARGET[i] = SOURCE[i] ; i++ ; \ TARGET[i] = SOURCE[i] ; i++ ; \ TARGET[i] = SOURCE[i] ; i++ ; \ } \ switch (n - i){ \ case 3: \ TARGET[i] = SOURCE[i] ; i++ ; /* fallthrough */ \ case 2: \ TARGET[i] = SOURCE[i] ; i++ ; /* fallthrough */ \ case 1: \ TARGET[i] = SOURCE[i] ; i++ ; /* fallthrough */ \ case 0: \ default: \ {} \ } #define RCPP_LOOP_UNROLL_LHSFUN(TARGET,FUN,SOURCE) \ R_xlen_t __trip_count = n >> 2 ; \ R_xlen_t i = 0 ; \ for ( ; __trip_count > 0 ; --__trip_count) { \ TARGET[FUN(i)] = SOURCE[i] ; i++ ; \ TARGET[FUN(i)] = SOURCE[i] ; i++ ; \ TARGET[FUN(i)] = SOURCE[i] ; i++ ; \ TARGET[FUN(i)] = SOURCE[i] ; i++ ; \ } \ switch (n - i){ \ case 3: \ TARGET[FUN(i)] = SOURCE[i] ; i++ ; /* fallthrough */ \ case 2: \ TARGET[FUN(i)] = SOURCE[i] ; i++ ; /* fallthrough */ \ case 1: \ TARGET[FUN(i)] = SOURCE[i] ; i++ ; /* fallthrough */ \ case 0: \ default: \ {} \ } #endif