EVOLUTION-MANAGER
Edit File: is_actor.hpp
/*============================================================================== Copyright (c) 2005-2010 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #ifndef BOOST_PHOENIX_CORE_IS_ACTOR_HPP #define BOOST_PHOENIX_CORE_IS_ACTOR_HPP #include <boost/mpl/bool.hpp> // Note to Thomas and any future maintainer: please make this as // lightweight as possible (as it is right now). namespace boost { namespace phoenix { /////////////////////////////////////////////////////////////////////////////// // // is_actor<T> // // Tests if T is an actor. Evaluates to mpl::true_ or mpl::false_ // /////////////////////////////////////////////////////////////////////////////// template <typename Expr> struct actor; template <typename T, typename Enable = void> struct is_actor : mpl::false_ {}; template <typename T> struct is_actor<T const> : is_actor<T> {}; template <typename T> struct is_actor<T &> : is_actor<T> {}; template <typename Expr> struct is_actor<actor<Expr> > : mpl::true_ {}; }} #endif