EVOLUTION-MANAGER
Edit File: dynamic_array.hpp
/////////////////////////////////////////////////////////////////////////////// // Copyright 2012 John Maddock. // Copyright Christopher Kormanyos 2013. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_MP_DETAIL_DYNAMIC_ARRAY_HPP #define BOOST_MP_DETAIL_DYNAMIC_ARRAY_HPP #include <vector> #include <boost/multiprecision/detail/rebind.hpp> namespace boost { namespace multiprecision { namespace backends { namespace detail { template <class value_type, const boost::uint32_t elem_number, class my_allocator> struct dynamic_array : public std::vector<value_type, typename rebind<value_type, my_allocator>::type> { dynamic_array() : std::vector<value_type, typename rebind<value_type, my_allocator>::type>(static_cast<typename std::vector<value_type, typename rebind<value_type, my_allocator>::type>::size_type>(elem_number), static_cast<value_type>(0)) { } value_type* data() { return &(*(this->begin())); } const value_type* data() const { return &(*(this->begin())); } }; }}}} // namespace boost::multiprecision::backends::detail #endif // BOOST_MP_DETAIL_DYNAMIC_ARRAY_HPP