EVOLUTION-MANAGER
Edit File: make_deque.hpp
/*============================================================================= Copyright (c) 2001-2013 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_MAKE_DEQUE_01272013_1401) #define FUSION_MAKE_DEQUE_01272013_1401 #include <boost/fusion/support/config.hpp> #include <boost/fusion/container/deque/deque.hpp> #if !defined(BOOST_FUSION_HAS_VARIADIC_DEQUE) # include <boost/fusion/container/generation/detail/pp_make_deque.hpp> #else /////////////////////////////////////////////////////////////////////////////// // C++11 variadic interface /////////////////////////////////////////////////////////////////////////////// #include <boost/fusion/support/detail/as_fusion_element.hpp> namespace boost { namespace fusion { namespace result_of { template <typename ...T> struct make_deque { typedef deque<typename detail::as_fusion_element<T>::type...> type; }; } template <typename ...T> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline deque<typename detail::as_fusion_element<T>::type...> make_deque(T const&... arg) { return deque<typename detail::as_fusion_element<T>::type...>(arg...); } }} #endif #endif