EVOLUTION-MANAGER
Edit File: accumulate.hpp
/*============================================================================= Copyright (c) 2001-2011 Joel de Guzman Copyright (c) 2015 Kohei Takahashi Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_ACCUMULATE_09172005_1032) #define FUSION_ACCUMULATE_09172005_1032 #include <boost/fusion/support/config.hpp> #include <boost/fusion/algorithm/iteration/accumulate_fwd.hpp> #include <boost/fusion/algorithm/iteration/fold.hpp> namespace boost { namespace fusion { struct void_; namespace result_of { template <typename Sequence, typename State, typename F> struct accumulate : result_of::fold<Sequence, State, F> {}; } template <typename Sequence, typename State, typename F> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::accumulate<Sequence, State const, F>::type accumulate(Sequence& seq, State const& state, F f) { return fusion::fold(seq, state, f); } template <typename Sequence, typename State, typename F> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::accumulate<Sequence const, State const, F>::type accumulate(Sequence const& seq, State const& state, F f) { return fusion::fold(seq, state, f); } }} #endif