EVOLUTION-MANAGER
Edit File: nvidia_popcount.hpp
//---------------------------------------------------------------------------// // Copyright (c) 2013 Kyle Lutz <kyle.r.lutz@gmail.com> // // Distributed under the Boost Software License, Version 1.0 // See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt // // See http://boostorg.github.com/compute for more information. //---------------------------------------------------------------------------// #ifndef BOOST_COMPUTE_FUNCTIONAL_DETAIL_NVIDIA_POPCOUNT_HPP #define BOOST_COMPUTE_FUNCTIONAL_DETAIL_NVIDIA_POPCOUNT_HPP #include <boost/compute/function.hpp> namespace boost { namespace compute { namespace detail { template<class T> class nvidia_popcount : public function<T(T)> { public: nvidia_popcount() : function<T(T)>("nvidia_popcount") { this->set_source( "inline uint nvidia_popcount(const uint x)\n" "{\n" " uint count;\n" " asm(\"popc.b32 %0, %1;\" : \"=r\"(count) : \"r\"(x));\n" " return count;\n" "}\n" ); } }; } // end detail namespace } // end compute namespace } // end boost namespace #endif // BOOST_COMPUTE_FUNCTIONAL_DETAIL_NVIDIA_POPCOUNT_HPP