EVOLUTION-MANAGER
Edit File: random_fill.hpp
//---------------------------------------------------------------------------// // Copyright (c) 2013 Kyle Lutz <kyle.r.lutz@gmail.com> // // Distributed under the Boost Software License, Version 1.0 // See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt // // See http://boostorg.github.com/compute for more information. //---------------------------------------------------------------------------// #ifndef BOOST_COMPUTE_ALGORITHM_DETAIL_RANDOM_FILL_HPP #define BOOST_COMPUTE_ALGORITHM_DETAIL_RANDOM_FILL_HPP #include <iterator> #include <boost/compute/command_queue.hpp> #include <boost/compute/random/default_random_engine.hpp> #include <boost/compute/random/uniform_real_distribution.hpp> namespace boost { namespace compute { namespace detail { template<class OutputIterator, class Generator> inline void random_fill(OutputIterator first, OutputIterator last, Generator &g, command_queue &queue) { g.fill(first, last, queue); } template<class OutputIterator> inline void random_fill(OutputIterator first, OutputIterator last, typename std::iterator_traits<OutputIterator>::value_type lo, typename std::iterator_traits<OutputIterator>::value_type hi, command_queue &queue) { typedef typename std::iterator_traits<OutputIterator>::value_type value_type; typedef typename boost::compute::default_random_engine engine_type; typedef typename boost::compute::uniform_real_distribution<value_type> distribution_type; engine_type engine(queue); distribution_type generator(lo, hi); generator.fill(first, last, engine, queue); } } // end detail namespace } // end compute namespace } // end boost namespace #endif // BOOST_COMPUTE_ALGORITHM_DETAIL_RANDOM_FILL_HPP